Singleton Factory
27th July 2007
I’ve mentioned before how I dislike the Singleton pattern. One of my issues is encapsulating the single instance nature of the pattern within the class, when most often the requirement for only one instance is not a feature of the class but a feature of the application that is using the class.
So this morning I was experimenting with various other possible ways to create singletons in Actionscript 3 and came up with a function that can be used to create and reuse a single instance of any class. I don’t know how useful it will turn out to be but here it is. It’s also a useful example of a package level function.
package
{
function Singleton( c:Class ):*
{
for( var i:String in instances )
{
if( instances[i].constructor === c )
{
return instances[i];
}
}
var obj:* = new c();
instances.push( obj );
return obj;
}
}
var instances:Array = new Array();
You can use this function to create an instance of any class (your own or an intrinsic class) as follows (for example):
import flash.geom.Point; var a:Point = Singleton( Point );
if you request another point elsewhere in your project, for example
import flash.geom.Point; var b:Point = Singleton( Point );
you will get the same point back again.
The one problem is the need to loop through all previously created singletons looking for a match before creating a new one. The more singletons you create, the slower this will be. It’s probably fine since most applications only use a few singletons but it would be great to get a unique identifier directly from the class and then look up the matching singleton directly. I can get the class name via the toString method, but would also need the full package to ensure uniqueness. Any ideas?
Like I said, I’m not sure how useful this function will be but it’s here if anyone wants to use it. If you improve it then please let me know.
Postscript
In the comments below, Benny suggested a way to remove the loop, and so gain a more stable lookup time, by using a Dictionary instead of an Array. His suggestion, with minor alterations by me, looks like this.
package
{
function Singleton( c:Class ):*
{
return c in instances ? instances[c] : instances[c] = new c();
}
}
import flash.utils.Dictionary;
var instances:Dictionary = new Dictionary( false );
Thanks, Benny.
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7 Comments
Actually what you wrote is pretty similar to the flyweight implementation.
Keith Peters | 27th July 2007 at 1:54 pm
I find this an interessting idea and maybe the following code (not tested) could provide the unique identifier and direct lookup you would like?
package {
function Singleton(c:Class):* {
return c in instncs?instncs[c]:instncs[c]=new c();
}
}
var instncs:Dictionary=new Dictionary(true);
Benny | 27th July 2007 at 2:16 pm
Benny,
Thats just what I was going suggest , Im glad I read on a bit…
matt poole | 27th July 2007 at 2:44 pm
Keith: The code has some similarities with a flyweight factory because both are factories for creating and tracking objects, but the details and uses are very different.
Benny: I hadn’t thought of using a Dictionary - I’m still not familiar with all the classes in AS3. It works well and gives more stable lookup times. I’ve added your suggestion to the end of the post. Thanks.
richard | 27th July 2007 at 2:55 pm
Great stuff but isn’t it possible to have the package function in a different package than the top-level? Say I want to keep a file named SingletonFactory.as that holds the function and is in the com.foo.app.patterns package? Seems not to work like that here, at least I get an error that the function/package is not found.
sascha/hdrs | 8th August 2007 at 10:19 am
Sascha. That should work. Did you remember to set the function access to public - as with classes it will default to internal.
richard | 8th August 2007 at 12:35 pm
Yes it works now! Thanks a lot!
sascha/hdrs | 11th August 2007 at 7:30 am
Comments closed.