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	<title>Comments on: Flint Particle System version 1.0.3 released</title>
	<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/</link>
	<description>Actionscript developer, consultant and troubleshooter</description>
	<pubDate>Fri, 21 Nov 2008 05:55:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>

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		<title>by: brett gray</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-28269</link>
		<pubDate>Sun, 02 Nov 2008 09:24:17 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-28269</guid>
					<description>flint is fun!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>flint is fun!!!!!!!!!!!!!!!!!!!
</p>
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		<title>by: richard</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27442</link>
		<pubDate>Sat, 19 Jul 2008 17:53:07 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27442</guid>
					<description>Hi Marco

The examples can be compiled in Flex as Actionscript only projects. Flint itself doesn't have a Flex component so there's no way to create a particle system using MXML. That doesn't mean you can't use Flint in a Flex project, just that you have to use Actionscript to create the particle system.

At some point I will create a Flex component for rendering a Flint particle system, but there are currently other priorities that I'm working on (specifically the 3D version of Flint).

If you have other questions about Flint, they're more appropriate in the Flint forum at &lt;a href="http://flintparticles.org/forum/" rel="nofollow" rel="nofollow"&gt;http://flintparticles.org/forum/&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hi Marco</p>
<p>The examples can be compiled in Flex as Actionscript only projects. Flint itself doesn&#8217;t have a Flex component so there&#8217;s no way to create a particle system using MXML. That doesn&#8217;t mean you can&#8217;t use Flint in a Flex project, just that you have to use Actionscript to create the particle system.</p>
<p>At some point I will create a Flex component for rendering a Flint particle system, but there are currently other priorities that I&#8217;m working on (specifically the 3D version of Flint).</p>
<p>If you have other questions about Flint, they&#8217;re more appropriate in the Flint forum at <a href="http://flintparticles.org/forum/" rel="nofollow" rel="nofollow">http://flintparticles.org/forum/</a>.
</p>
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		<title>by: MArcio</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27436</link>
		<pubDate>Sat, 19 Jul 2008 05:20:00 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27436</guid>
					<description>Based on the sample file FireAndSmoke.as

I made the following

--------------




	
		
	
	
	





---------------

But appears the following error


TypeError: Error #1034: Type Coercion failed: cannot convert org.flintparticles.renderers::BitmapRenderer@4b98f71 to mx.core.IUIComponent.
	at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::addingChild()
	at mx.core::Container/addChildAt()
	at mx.core::Container/addChild()
	at particle/FireAndSmoke()[</description>
		<content:encoded><![CDATA[<p>Based on the sample file FireAndSmoke.as</p>
<p>I made the following</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>But appears the following error</p>
<p>TypeError: Error #1034: Type Coercion failed: cannot convert org.flintparticles.renderers::BitmapRenderer@4b98f71 to mx.core.IUIComponent.<br />
	at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::addingChild()<br />
	at mx.core::Container/addChildAt()<br />
	at mx.core::Container/addChild()<br />
	at particle/FireAndSmoke()[
</p>
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	<item>
		<title>by: MArcio</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27435</link>
		<pubDate>Sat, 19 Jul 2008 04:32:07 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27435</guid>
					<description>How to 	
Using the examples in flex to generate swf?

It is possible I put in mxml files?

For now I just learned to work with mxml to generate swf

Same this example, only 1 file is the *.

http://www.swfgeek.net/exps/Flint/srcview/index.html

was generated and the swf

http://www.swfgeek.net/exps/Flint/LogoFireworks.html

How is this done?</description>
		<content:encoded><![CDATA[<p>How to<br />
Using the examples in flex to generate swf?</p>
<p>It is possible I put in mxml files?</p>
<p>For now I just learned to work with mxml to generate swf</p>
<p>Same this example, only 1 file is the *.</p>
<p><a href='http://www.swfgeek.net/exps/Flint/srcview/index.html' rel='nofollow'>http://www.swfgeek.net/exps/Flint/srcview/index.html</a></p>
<p>was generated and the swf</p>
<p><a href='http://www.swfgeek.net/exps/Flint/LogoFireworks.html' rel='nofollow'>http://www.swfgeek.net/exps/Flint/LogoFireworks.html</a></p>
<p>How is this done?
</p>
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	<item>
		<title>by: britg</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27377</link>
		<pubDate>Fri, 06 Jun 2008 13:04:00 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27377</guid>
					<description>ok great - thanks.  I went ahead and posted there as I figured it was probably the right place to ask anyways.</description>
		<content:encoded><![CDATA[<p>ok great - thanks.  I went ahead and posted there as I figured it was probably the right place to ask anyways.
</p>
]]></content:encoded>
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	<item>
		<title>by: richard</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27375</link>
		<pubDate>Fri, 06 Jun 2008 06:40:02 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27375</guid>
					<description>Yes, you could do this with Flint. If you get stuck, ask on the &lt;a href="http://flintparticles.org/forum/" rel="nofollow"&gt;Flint website forum&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Yes, you could do this with Flint. If you get stuck, ask on the <a href="http://flintparticles.org/forum/" rel="nofollow">Flint website forum</a>.
</p>
]]></content:encoded>
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	<item>
		<title>by: britg</title>
		<link>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27374</link>
		<pubDate>Fri, 06 Jun 2008 01:14:23 +0000</pubDate>
		<guid>http://www.bigroom.co.uk/blog/flint-particle-system-version-103-released/#comment-27374</guid>
					<description>Hey, I see in this latest release you've added keyboard events to control the particles.  I'm looking for a library to help with starfield generation in a subspace-type game (i.e. the ship is stationary and movement is simulated by the starfield reacting to keyboard input).  Is your particle system the right tool for me to look into?

Oh, and as always, thanks for sharing your expertise free and open source.</description>
		<content:encoded><![CDATA[<p>Hey, I see in this latest release you&#8217;ve added keyboard events to control the particles.  I&#8217;m looking for a library to help with starfield generation in a subspace-type game (i.e. the ship is stationary and movement is simulated by the starfield reacting to keyboard input).  Is your particle system the right tool for me to look into?</p>
<p>Oh, and as always, thanks for sharing your expertise free and open source.
</p>
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