Posts filed under 'Flash Platform Dev'

Improving Cairngorm’s ModelLocator Part 2 - Hiding the singleton

Following on from yesterday’s post about Cairngorm’s ModelLocator, I’ve devised some improvements to the code. This doesn’t alter the technique, but it does remove most of the repetition in the code.

Improving Cairngorm’s ModelLocator Part 1 - The problem

Neil Webb recently wrote about the problems with singletons in Cairngorm, and in particular the ModelLocator. In fact, there’s been a lot of criticism of Cairngorm’s over-dependence on singletons - sometimes, when working with Cairngorm it seems that everywhere you turn there’s a singleton waiting to bite you…

Flint Particle System version 1.0.1 released

I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.

Flocking with particles

Among the new features in version 1.0 of the Flint Particle System are actions that enable the creation of flocking behaviour between particles. The result looks like this...

Flint Particle System version 1.0 released

I released version 1.0 of the Flint Particle System yesterday. Lots of new behaviours added, plus a couple of changes. More info on the Flint Website.

Flint Particle System version 0.9.4

Now in SVN and download. The core features of the library haven’t changed but I have added a number of new behaviours.

Your logo as a firework

In the Flint particle system the initial velocity for particles is based on a zone. Because we can make zones from bitmap data objects and display objects it’s relatively easy to create effects like the one below. The initial velocity for the particles uses a zone derived from the logo image. Add a little gravity and blur and this is the result.

Flint Presentation Slides

Yesterday’s presentation about the Flint Particle System at the London Flash Platform User Group went well. Everyone was very enthusiastic about Flint and I got a lot of ideas for features from the audience. Thank you to everyone who was there, and to Tink for organising it. I had a good time and I hope you did too.

The slides from the presentation are here.

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