Posts filed under 'Game Development'

If I had more time

One of the frustrations of being busy with client work is the lack of time to investigate, experiment and play with interesting stuff. One day I’ll have time to try all this stuff but until then, here’s a simple list of the flash/flex tools I’d like to play with. Maybe you’ll find something interesting here…

Actionscript 3 tetris source code

This will certainly be useful to anyone wanting to make a tetris game. It’s probably also useful to anyone learning Actionscript 3, particularly if they want to make games. The source code is on the Flash Game Code web site. It’s in two parts - an engine, which does the game part, and a sample game that uses the engine. Have fun.

A Whiff Of Christmas

The Christmas web game season is here once again and I’ve just finished “A Whiff of Christmas” for I Want One Of Those. The game features all the usual Christmas favourites - snow, presents, elves, flying reindeer, and of course Father Christmas - along with some more unusual elements - body odours, death and cannibalism. Have fun, and do comment on the game below.

Keyboard polling class - bug fix

There was an error in the Keyboard polling class that I posted yesterday. If you downloaded the class you’ll want the new version, which is available here.

Polling the keyboard in Actionscript 3

Games often need to get the current state of various keys in order to respond to user input. This is not the same as responding to key down and key up events, but is rather a case of discovering if a particular key is currently pressed.

In Actionscript 2 this was a simple matter of calling Key.isDown() with the appropriate key code. But in Actionscript 3 Key.isDown no longer exists and the only intrinsic way to react to the keyboard is via the key up and key down events. To rectify this I created the KeyPoll class…

Physics for Flash Games: Slides

It was great to see so many people at my presentation yesterday at LFPUG. The presentation seemed to go down very well and I had a great evening. Here’s the slides from my presentation. If you weren’t there, they may not make a lot of sense without my talking over the top of them, but I suspect lots of people who were there want to look at the code again.

Physics for Flash Games

On Thursday this week, I’m doing a presentation on Physics for Flash Games at the London Flash Platform User Group. It’s a tricky presentation to plan because there’s such a wide range of knowledge and ability among the audience but I think I’ve come up with a presentation that has something for everyone. Hope to see lots of London Flash users there. There’s no membership requirement so if you’re interested just turn up. Or better still sign up on the web page because then you have a chance to win one of the prizes in the raffle.

Casual Multiplayer Gaming

Until recently I wasn’t sure if casual multiplayer gaming was possible. In my experience, multiplayer gaming required a serious investment of time and energy.

But I spent most of yesterday afternoon playing Zwok, a multiplayer game that is so simple, and so much fun, I figure there may be something to learn from it. (And if I do learn from it I won’t have to write off yesterday afternoon as wasted time). So here’s a brief summary of my thoughts so far…

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