Posts filed under 'Flint Particle System'

Flint Particle System version 0.9.4

Now in SVN and download. The core features of the library haven’t changed but I have added a number of new behaviours.

Your logo as a firework

In the Flint particle system the initial velocity for particles is based on a zone. Because we can make zones from bitmap data objects and display objects it’s relatively easy to create effects like the one below. The initial velocity for the particles uses a zone derived from the logo image. Add a little gravity and blur and this is the result.

Flint Presentation Slides

Yesterday’s presentation about the Flint Particle System at the London Flash Platform User Group went well. Everyone was very enthusiastic about Flint and I got a lot of ideas for features from the audience. Thank you to everyone who was there, and to Tink for organising it. I had a good time and I hope you did too.

The slides from the presentation are here.

Particle System Presentation in London

I’m doing a presentation about the Flint Particle System this Thursday at the London Flash Platform User Group. As well as showing how to use Flint to create particle effects I’ll be delving into the underlying code architecture and showing how to customise Flint to your own requirements. I’ll also be looking at some of the specific problems I encountered and solutions I employed in developing Flint so hopefully the talk will be of interest to any developer, not just those who want to create particle effects…

Flint Particle System version 0.9.3

I uploaded version 0.9.3 of Flint today. There’s a new counter - the TimePeriod counter - which emits particles for a set period of time and then stops. Easing functions can be used to modify the rate of emission over the time period so more particles are emitted at the beginning or the end.

I also made a number of optimisations to improve the performance…

Making fire with particles

I now have two examples creating fire using the Flint particle system. The first I mentioned earlier sets fire to the Flint logo. The second creates a fire and smoke effect. Both are in the examples section of the Flint website with full source code…

Flint Particle System version 0.9.2

I uploaded version 0.9.2 of Flint yesterday. I’ve made a big change to the package structure to reflect the new website - everything is in org.flintparticles instead of bigroom.flint. A couple of the classes have been renamed (all the zone classes end with the name suffix Zone, MoveEuler has become simply Move, and LineShape has become simply Line. I’ve added some new effects including DeathOffStage for simply removing particles when they leave the stage and two new zones, BitmapDataZone and DisplayObjectZone…

Flint Particle System Website

Flint is leaving home. This morning we packed its bags and shipped it off to a new site at flintparticles.org. While it settles in I’ll continue to blog about it here as well as on the new site, but once the aggregators have picked up the new site’s blog I’ll move all the news and information about Flint over there. Of course, I’ll still blog about other stuff here.

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