Posts filed under 'Flex'

Flint Particle System version 1.0.1 released

I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.

Flocking with particles

Among the new features in version 1.0 of the Flint Particle System are actions that enable the creation of flocking behaviour between particles. The result looks like this...

Flint Particle System version 1.0 released

I released version 1.0 of the Flint Particle System yesterday. Lots of new behaviours added, plus a couple of changes. More info on the Flint Website.

Flint Particle System version 0.9.4

Now in SVN and download. The core features of the library haven’t changed but I have added a number of new behaviours.

Your logo as a firework

In the Flint particle system the initial velocity for particles is based on a zone. Because we can make zones from bitmap data objects and display objects it’s relatively easy to create effects like the one below. The initial velocity for the particles uses a zone derived from the logo image. Add a little gravity and blur and this is the result.

Flint Particle System version 0.9.3

I uploaded version 0.9.3 of Flint today. There’s a new counter - the TimePeriod counter - which emits particles for a set period of time and then stops. Easing functions can be used to modify the rate of emission over the time period so more particles are emitted at the beginning or the end.

I also made a number of optimisations to improve the performance…

Making fire with particles

I now have two examples creating fire using the Flint particle system. The first I mentioned earlier sets fire to the Flint logo. The second creates a fire and smoke effect. Both are in the examples section of the Flint website with full source code…

Flint Particle System version 0.9.2

I uploaded version 0.9.2 of Flint yesterday. I’ve made a big change to the package structure to reflect the new website - everything is in org.flintparticles instead of bigroom.flint. A couple of the classes have been renamed (all the zone classes end with the name suffix Zone, MoveEuler has become simply Move, and LineShape has become simply Line. I’ve added some new effects including DeathOffStage for simply removing particles when they leave the stage and two new zones, BitmapDataZone and DisplayObjectZone…

previous posts next posts