Posts filed under 'Flash'

The parentheses operator

It's not uncommon for less experienced Actionscript developers, particularly self-taught developers, to be a little confused about the purpose of the parentheses you put after a function name when calling the function. The most common question is why aren't the parentheses used when assigning a function as an event handler?...

If I had more time

One of the frustrations of being busy with client work is the lack of time to investigate, experiment and play with interesting stuff. One day I’ll have time to try all this stuff but until then, here’s a simple list of the flash/flex tools I’d like to play with. Maybe you’ll find something interesting here…

Flint Particle System version 1.0.3 released

I released version 1.0.3 of the Flint Particle System today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers and actions that only affect particles in certain areas of the screen. More info on the Flint Website.

Flint Particle System version 1.0.1 released

I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.

Flocking with particles

Among the new features in version 1.0 of the Flint Particle System are actions that enable the creation of flocking behaviour between particles. The result looks like this...

Flint Particle System version 1.0 released

I released version 1.0 of the Flint Particle System yesterday. Lots of new behaviours added, plus a couple of changes. More info on the Flint Website.

Flint Particle System version 0.9.4

Now in SVN and download. The core features of the library haven’t changed but I have added a number of new behaviours.

Your logo as a firework

In the Flint particle system the initial velocity for particles is based on a zone. Because we can make zones from bitmap data objects and display objects it’s relatively easy to create effects like the one below. The initial velocity for the particles uses a zone derived from the logo image. Add a little gravity and blur and this is the result.

previous posts