Posts filed under 'Actionscript 3'
Flint Particle System version 1.0.1 released
I released version 1.0.1 of the Flint Particle System today. This is a minor change to add more versatility to the BitmapRenderer and PixelRenderer classes. More info on the Flint Website.
Posted on 14 April 2008 | no comments | continue reading
Flocking with particles
Among the new features in version 1.0 of the Flint Particle System are actions that enable the creation of flocking behaviour between particles. The result looks like this...
Posted on 10 April 2008 | 1 comment | continue reading
Flint Particle System version 1.0 released
I released version 1.0 of the Flint Particle System yesterday. Lots of new behaviours added, plus a couple of changes. More info on the Flint Website.Posted on 8 April 2008 | 2 comments
Flint Particle System version 0.9.4
Now in SVN and download. The core features of the library haven’t changed but I have added a number of new behaviours.
Posted on 6 March 2008 | | continue reading
Your logo as a firework
In the Flint particle system the initial velocity for particles is based on a zone. Because we can make zones from bitmap data objects and display objects it’s relatively easy to create effects like the one below. The initial velocity for the particles uses a zone derived from the logo image. Add a little gravity and blur and this is the result.
Posted on 29 February 2008 | 1 comment | continue reading
Flint Presentation Slides
Yesterday’s presentation about the Flint Particle System at the London Flash Platform User Group went well. Everyone was very enthusiastic about Flint and I got a lot of ideas for features from the audience. Thank you to everyone who was there, and to Tink for organising it. I had a good time and I hope you did too.
The slides from the presentation are here.
Posted on 29 February 2008 |
Particle System Presentation in London
I’m doing a presentation about the Flint Particle System this Thursday at the London Flash Platform User Group. As well as showing how to use Flint to create particle effects I’ll be delving into the underlying code architecture and showing how to customise Flint to your own requirements. I’ll also be looking at some of the specific problems I encountered and solutions I employed in developing Flint so hopefully the talk will be of interest to any developer, not just those who want to create particle effects…
Posted on 26 February 2008 | | continue reading
Flint Particle System version 0.9.3
I uploaded version 0.9.3 of Flint today. There’s a new counter - the TimePeriod counter - which emits particles for a set period of time and then stops. Easing functions can be used to modify the rate of emission over the time period so more particles are emitted at the beginning or the end.
I also made a number of optimisations to improve the performance…
Posted on 25 February 2008 | | continue reading