Using TextFields and Bitmaps in a programmatic skin

There's not a lot written about using text fields (or any other display object) in a programmatic skin. What there is often suggests you have to add the text field as a child of the skin's parent. But it's actually a lot simpler than that...

The parentheses operator

It's not uncommon for less experienced Actionscript developers, particularly self-taught developers, to be a little confused about the purpose of the parentheses you put after a function name when calling the function. The most common question is why aren't the parentheses used when assigning a function as an event handler?...

After a couple of days relaxing

I’ve been working on a number of big projects for a client - working in-house planning and architecting the projects, writing code, and managing their Actionscript developers - which has meant I haven’t had much time over the last few months to work on the Flint particle system or any other of my own projects, to do research, or even to post very much on this blog…

If I had more time

One of the frustrations of being busy with client work is the lack of time to investigate, experiment and play with interesting stuff. One day I’ll have time to try all this stuff but until then, here’s a simple list of the flash/flex tools I’d like to play with. Maybe you’ll find something interesting here…

Flint Particle System version 1.0.3 released

I released version 1.0.3 of the Flint Particle System today. This is a minor change to add some additional features including some keyboard control of the particle systems, applying palette maps to renderers and actions that only affect particles in certain areas of the screen. More info on the Flint Website.

Improving Cairngorm’s ModelLocator Part 6 - Conclusion

In the previous articles I’ve outlined some alternatives to the standard practice of using a Singleton as the ModelLocator in Cairngorm. I’ve tried all three of the alternatives I outlined in a real project so here’s a summary of my opinions about them and the standard singleton…

Improving Cairngorm’s ModelLocator Part 5 - The singleton factory

So far, I’ve looked at two possible replacements for Cairngorm’s use of the Singleton pattern in its ModelLocator. I want to briefly introduce a third alternative before concluding this long string of posts.

Improving Cairngorm’s ModelLocator Part 4 - The monostate

In the first article in this ad-hoc series I expressed my desire to replace the Cairngorm developers expressed preference for implementing the ModelLocator as a singleton with an alternative implementation as a monostate. … The monostate pattern describes a class that can be instantiated as often as one likes and where each instance uses the same set of data - there is only one state shared by all instances, hence the name…

previous posts